ShowStoryText("Feeling that the exploration is progressing at a fine pace, you decide to retire to your cabin earlier than usual for the night. Upon doing so, you are shocked to discover that " .. CrewName .. " is hunched over your ship's manifest. He is scrawling a note and preparing to attach it to the foot of what you immediately recognise as Marwood's nasty old carrier pigeon. A spy in your midst!");
AddChoice("Kill him. You have no time for spies on your crew.", "[68]");
AddChoice("Let him live... you have a plan.", "[69]");